home
general
Color Scheme
Notation
algviewer
speed
Main
CFOP
Advanced F2L
MGLS
Salvia
Tips/Articles
blind
Main
3OP Guide
M2 Guide
Miscellaneous Techniques
Other
contests
negative
relay
als ice bucket
writing
other
The Ultimate Pyramorphix Method
Cube Glossary
Cubing Curiosities
RUD Study
site/about
Main
Archive
Acknowledgments
author
Only First Two Layers
: Standard F2L
COD
/
COL
|
Jeff2L
|
Special Cases
Last Layer Control
:
EO Control
|
OPF2L
|
CLS
|
WV
|
MW
|
Other OLL Skip Techniques
List
|
Manual
|
I
|
Q
|
S
|
K
|
L
|
T
|
R
|
J
|
N
|
U
|
V
|
M
|
A0
/
1
/
2
/
3
|
E0
/
1
/
2
/
3
|
F0
/
1
/
2
/
3
|
X0
/
1
/
2
/
3
|
Y0
/
1
/
2
/
3
|
G0
/
1
/
2
/
3
|
H0
/
1
/
2
/
3
|
C
|
D
|
Z
G Depthwise
G1
BL - edge FL
FLUL'F'
L'ULBL'B'L
BR - edge FR
F'R'U'RF
RU'R'B'RBR'
FL - edge BR
B'L'U'LB
FR - edge BR
BRUR'B'
G2 - Depthwise
BL - edge BR
LU'F'L'FLUL'
from
Lars Vandenbergh
(U2)LUL'FLUL'F'
reduction by (U2)LUL'; from
Lars Vandenbergh
BR - edge BL
R'UFRF'R'U'R
from
Lars Vandenbergh
(U2)R'U'RF'R'U'RF
reduction by (U2)R'U'R; from
Lars Vandenbergh
FL - edge BL
FULU'L'F'
performed as zFRUR'U'F'z'; 6-move T OLL; from Stefan Pochmann
(U')L'UF'L'FUL
from
Lars Vandenbergh
FR - edge BR
F'U'R'URF
(U)RU'FRF'U'R'
from
Lars Vandenbergh