home
general
Color Scheme
Notation
algviewer
speed
Main
CFOP
Advanced F2L
MGLS
Salvia
Tips/Articles
blind
Main
3OP Guide
M2 Guide
Miscellaneous Techniques
Other
contests
negative
relay
als ice bucket
writing
other
The Ultimate Pyramorphix Method
Cube Glossary
Cubing Curiosities
RUD Study
site/about
Main
Archive
Acknowledgments
author
Only First Two Layers
: Standard F2L
COD
/
COL
|
Jeff2L
|
Special Cases
Last Layer Control
:
EO Control
|
OPF2L
|
CLS
|
WV
|
MW
|
Other OLL Skip Techniques
List
|
Manual
|
I
|
Q
|
S
|
K
|
L
|
T
|
R
|
J
|
N
|
U
|
V
|
M
|
A0
/
1
/
2
/
3
|
E0
/
1
/
2
/
3
|
F0
/
1
/
2
/
3
|
X0
/
1
/
2
/
3
|
Y0
/
1
/
2
/
3
|
G0
/
1
/
2
/
3
|
H0
/
1
/
2
/
3
|
C
|
D
|
Z
H Depthwise
H1
BL - edge FL
L'U'L2UL'
BR - edge FR
RUR2'U'R
FL - edge BR
LUL2'U'L
FR - edge BR
R'U'R2UR'
H2
BL - edge FL
L2'ULU'L'UL'
LUL2'U'L2UL'
reduction by LUL'
BR - edge FR
R2U'R'URU'R
from JUN
R'U'R2UR2'U'R
reduction by R'U'R
FL - edge BL
L2U'L'ULU'L
L'U'L2UL2'U'L
reduction by L'U'L
FR - edge BR
R2'URU'R'UR'
RUR2'U'R2UR'
reduction by RUR'; from
Lars Vandenbergh